module Base
{

/** TannedLeather Jackets**/

	item TannedLeather_Jacket_Cropped
	{
			DisplayName = Tanned Leather Cropped Jacket,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Weight = 1,
			Icon = TL_Jacket,
			BiteDefense = 10,
			BloodLocation = UpperArms;LowerArms;Bag;Neck,
			BodyLocation = FcknSpldr:JacketShort,
			ClothingItem = TannedLeather_Jacket_Cropped,
			CombatSpeedModifier = 0.97,
			Insulation = 0.65,
			NeckProtectionModifier = 0.5,
			RunSpeedModifier = 0.95,
			ScratchDefense = 40,
			WaterResistance = 1,
			WindResistance = 0.60,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
	}
	
	item TannedLeather_LongestCoat
	{
			DisplayName = Tanned Leather Great Coat,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Weight = 3,
			Icon = TL_LongCoat,
			BiteDefense = 60,
			BloodLocation = LongJacket;LowerLegs,
			BodyLocation = base:BathRobe,
			ClothingItem = TannedLeather_LongestCoat,
			CombatSpeedModifier = 0.97,
			Insulation = 0.80,
			NeckProtectionModifier = 0.7,
			RunSpeedModifier = 0.95,
			ScratchDefense = 60,
			WaterResistance = 1,
			WindResistance = 0.80,
			WorldStaticModel = WorldItem_LongCoat,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_LongestCoat_O,
					ClothingItemExtraOption = Open,
	}
	
	item TannedLeather_LongestCoat_O
	{
			DisplayName = Tanned Leather Great Coat,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Weight = 3,
			Icon = TL_LongCoat,
			BiteDefense = 50,
			BloodLocation = LongJacket;LowerLegs,
			BodyLocation = FcknSpldr:BathRobeCoat,
			ClothingItem = TannedLeather_LongestCoat_O,
			CombatSpeedModifier = 0.97,
			Insulation = 0.75,
			NeckProtectionModifier = 0.7,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			WaterResistance = 0.75,
			WindResistance = 0.75,
			WorldStaticModel = WorldItem_LongCoat,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_LongestCoat,
					ClothingItemExtraOption = Close,
	}
	
	item TannedLeather_LongerCoat
	{
			DisplayName = Tanned Leather Long Coat,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Weight = 2.5,
			Icon = TL_LongCoat,
			BiteDefense = 55,
			BloodLocation = LongJacket,
			BodyLocation = base:BathRobe,
			ClothingItem = TannedLeather_LongerCoat,
			CombatSpeedModifier = 0.97,
			Insulation = 0.75,
			NeckProtectionModifier = 0.7,
			RunSpeedModifier = 0.95,
			ScratchDefense = 55,
			WaterResistance = 0.95,
			WindResistance = 0.75,
			WorldStaticModel = WorldItem_LongCoat,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_LongerCoat_O,
					ClothingItemExtraOption = Open,
	}
	
	item TannedLeather_LongerCoat_O
	{
			DisplayName = Tanned Leather Long Coat,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Weight = 2.5,
			Icon = TL_LongCoat,
			BiteDefense = 45,
			BloodLocation = LongJacket,
			BodyLocation = FcknSpldr:BathRobeCoat,
			ClothingItem = TannedLeather_LongerCoat_O,
			CombatSpeedModifier = 0.97,
			Insulation = 0.70,
			NeckProtectionModifier = 0.7,
			RunSpeedModifier = 0.95,
			ScratchDefense = 45,
			WaterResistance = 0.70,
			WindResistance = 0.70,
			WorldStaticModel = WorldItem_LongCoat,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_LongerCoat,
					ClothingItemExtraOption = Close,
	}
	
	item TannedLeather_LongCoat
	{
			DisplayName = Tanned Leather Coat,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Weight = 2,
			Icon = TL_LongCoat,
			BiteDefense = 50,
			BloodLocation = LongJacket,
			BodyLocation = base:BathRobe,
			ClothingItem = TannedLeather_LongCoat,
			CombatSpeedModifier = 0.97,
			Insulation = 0.70,
			NeckProtectionModifier = 0.6,
			RunSpeedModifier = 0.95,
			ScratchDefense = 50,
			WaterResistance = 0.90,
			WindResistance = 0.70,
			WorldStaticModel = WorldItem_LongCoat,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_LongCoat_O,
					ClothingItemExtraOption = Open,
	}
	
	item TannedLeather_LongCoat_O
	{
			DisplayName = Tanned Leather Coat,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Weight = 2,
			Icon = TL_LongCoat,
			BiteDefense = 40,
			BloodLocation = LongJacket,
			BodyLocation = FcknSpldr:BathRobeCoat,
			ClothingItem = TannedLeather_LongCoat_O,
			CombatSpeedModifier = 0.97,
			Insulation = 0.65,
			NeckProtectionModifier = 0.55,
			RunSpeedModifier = 0.95,
			ScratchDefense = 40,
			WaterResistance = 0.65,
			WindResistance = 0.65,
			WorldStaticModel = WorldItem_LongCoat,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_LongCoat,
					ClothingItemExtraOption = Close,
	}
	
	item TannedLeather_Jacket
	{
			DisplayName = Tanned Leather Jacket,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Weight = 2,
			Icon = TL_Jacket,
			BiteDefense = 20,
			BloodLocation = Jacket,
			BodyLocation = base:Jacket,
			ClothingItem = TannedLeather_Jacket,
			CombatSpeedModifier = 0.97,
			Insulation = 0.65,
			NeckProtectionModifier = 0.5,
			RunSpeedModifier = 0.95,
			ScratchDefense = 40,
			WaterResistance = 1,
			WindResistance = 0.60,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Jacket_O,
					ClothingItemExtraOption = Open,
	}
	
	item TannedLeather_Jacket_O
	{
			DisplayName = Tanned Leather Jacket,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Weight = 2,
			Icon = TL_Jacket,
			BiteDefense = 20,
			BloodLocation = Jacket,
			BodyLocation = FcknSpldr:JacketOpen,
			ClothingItem = TannedLeather_Jacket_O,
			CombatSpeedModifier = 0.97,
			Insulation = 0.45,
			NeckProtectionModifier = 0.5,
			RunSpeedModifier = 0.95,
			ScratchDefense = 40,
			WaterResistance = 0.6,
			WindResistance = 0.3,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Jacket,
					ClothingItemExtraOption = Close,
	}
	
	item TannedLeather_Jacket_MidLength
	{
			DisplayName = Tanned Leather Jacket - Mid Length,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Weight = 3,
			Icon = TL_Jacket,
			BiteDefense = 20,
			BloodLocation = Jacket;UpperLegs,
			BodyLocation = base:BathRobe,
			ClothingItem = TannedLeather_Jacket_MidLength,
			CombatSpeedModifier = 0.97,
			Insulation = 0.65,
			NeckProtectionModifier = 0.5,
			RunSpeedModifier = 0.95,
			ScratchDefense = 40,
			WaterResistance = 1,
			WindResistance = 0.60,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Jacket_MidLength_O,
					ClothingItemExtraOption = Open,
	}
	
	item TannedLeather_Jacket_MidLength_O
	{
			DisplayName = Tanned Leather Jacket - Mid Length,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Weight = 3,
			Icon = TL_Jacket,
			BiteDefense = 20,
			BloodLocation = UpperArms;LowerArms;Bag;UpperLegs,
			BodyLocation = FcknSpldr:BathRobeCoat,
			ClothingItem = TannedLeather_Jacket_MidLength_O,
			CombatSpeedModifier = 0.97,
			Insulation = 0.45,
			NeckProtectionModifier = 0.5,
			RunSpeedModifier = 0.95,
			ScratchDefense = 40,
			WaterResistance = 0.6,
			WindResistance = 0.3,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Jacket_MidLength,
					ClothingItemExtraOption = Close,
	}
	
	item TannedLeather_TrenchCoat_Long_O
		{
			DisplayName = Tanned Leather Vintage Trench Coat - Long,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Weight = 3,
			Icon = TL_LongCoat,
			BiteDefense = 20,
			BloodLocation = LongJacket,
			BodyLocation = FcknSpldr:BathRobeCoat,
			ClothingItem = TannedLeather_TrenchCoat_Long_O,
			CombatSpeedModifier = 0.97,
			Insulation = 0.65,
			NeckProtectionModifier = 0.5,
			RunSpeedModifier = 0.95,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			WorldStaticModel = WorldItem_LongCoat,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					/**Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.Denim_LongCoat_O,**/
					/**ClothingItemExtraOption = Open,**/
	}
	
	item TannedLeather_TrenchCoat_Short_O
		{
			DisplayName = Tanned Leather Vintage Trench Coat - Short,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Weight = 3,
			Icon = TL_LongCoat,
			BiteDefense = 20,
			BloodLocation = Jacket,
			BodyLocation = FcknSpldr:BathRobeCoat,
			ClothingItem = TannedLeather_TrenchCoat_Short_O,
			CombatSpeedModifier = 0.97,
			Insulation = 0.65,
			NeckProtectionModifier = 0.5,
			RunSpeedModifier = 0.95,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			WorldStaticModel = WorldItem_LongCoat,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					/**Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.Denim_LongCoat,**/
					/**ClothingItemExtraOption = Close,**/
	}

/** TannedLeather Winter Coats**/

	item TannedLeather_LongestCoat_Winter
	{
			DisplayName = Tanned Leather Great Coat - Winter,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Weight = 5,
			Icon = TL_LongCoat,
			BiteDefense = 70,
			BloodLocation = LongJacket;LowerLegs,
			BodyLocation = base:BathRobe,
			ClothingItem = TannedLeather_LongestCoat_Winter,
			CombatSpeedModifier = 0.97,
			Insulation = 0.90,
			NeckProtectionModifier = 0.7,
			RunSpeedModifier = 0.95,
			ScratchDefense = 70,
			WaterResistance = 1,
			WindResistance = 0.90,
			WorldStaticModel = WorldItem_LongCoat,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_LongestCoat_Winter_O,
					ClothingItemExtraOption = Open,
	}
	
	item TannedLeather_LongestCoat_Winter_O
	{
			DisplayName = Tanned Leather Great Coat - Winter,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Weight = 5,
			Icon = TL_LongCoat,
			BiteDefense = 60,
			BloodLocation = LongJacket;LowerLegs,
			BodyLocation = FcknSpldr:BathRobeCoat,
			ClothingItem = TannedLeather_LongestCoat_Winter_O,
			CombatSpeedModifier = 0.97,
			Insulation = 0.80,
			NeckProtectionModifier = 0.7,
			RunSpeedModifier = 0.90,
			ScratchDefense = 60,
			WaterResistance = 0.90,
			WindResistance = 0.80,
			WorldStaticModel = WorldItem_LongCoat,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_LongestCoat_Winter,
					ClothingItemExtraOption = Close,
	}
	
	item TannedLeather_LongerCoat_Winter
	{
			DisplayName = Tanned Leather Long Coat - Winter,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Weight = 4,
			Icon = TL_LongCoat,
			BiteDefense = 65,
			BloodLocation = LongJacket,
			BodyLocation = base:BathRobe,
			ClothingItem = TannedLeather_LongerCoat_Winter,
			CombatSpeedModifier = 0.97,
			Insulation = 0.85,
			NeckProtectionModifier = 0.7,
			RunSpeedModifier = 0.95,
			ScratchDefense = 65,
			WaterResistance = 0.9,
			WindResistance = 0.85,
			WorldStaticModel = WorldItem_LongCoat,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_LongerCoat_Winter_O,
					ClothingItemExtraOption = Open,
	}
	
	item TannedLeather_LongerCoat_Winter_O
	{
			DisplayName = Tanned Leather Long Coat - Winter,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Weight = 4,
			Icon = TL_LongCoat,
			BiteDefense = 45,
			BloodLocation = LongJacket,
			BodyLocation = FcknSpldr:BathRobeCoat,
			ClothingItem = TannedLeather_LongerCoat_Winter_O,
			CombatSpeedModifier = 0.97,
			Insulation = 0.65,
			NeckProtectionModifier = 0.7,
			RunSpeedModifier = 0.95,
			ScratchDefense = 45,
			WaterResistance = 0.7,
			WindResistance = 0.75,
			WorldStaticModel = WorldItem_LongCoat,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_LongerCoat_Winter,
					ClothingItemExtraOption = Close,
	}

/** TannedLeather Corset**/

	item TannedLeather_Corset
		{
			DisplayName = Tanned Leather Corset,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Corset,
			BiteDefense = 20,
			BloodLocation = LowerBody;Bag,
			BodyLocation = base:TankTop,
			ClothingItem = TannedLeather_Corset,
			Weight = 0.3,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Corset_OuterLayer,
					ClothingItemExtraOption = WearOutside,
	}
	
	item TannedLeather_Corset_OuterLayer
		{
			DisplayName = Tanned Leather Corset,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Corset,
			BiteDefense = 20,
			BloodLocation = LowerBody;Bag,
			BodyLocation = FcknSpldr:KIUX,
			ClothingItem = TannedLeather_Corset_OuterLayer,
			Weight = 0.3,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Corset,
					ClothingItemExtraOption = WearInside,
	}
	
	item TannedLeather_Corset_UB
		{
			DisplayName = Tanned Leather Corset - Underbust,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Corset,
			BiteDefense = 20,
			BloodLocation = LowerBody;Bag,
			BodyLocation = base:TankTop,
			ClothingItem = TannedLeather_Corset_UB,
			Weight = 0.3,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Corset_UB_OuterLayer,
					ClothingItemExtraOption = WearOutside,
	}
	
	item TannedLeather_Corset_UB_OuterLayer
		{
			DisplayName = Tanned Leather Corset - Underbust,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Corset,
			BiteDefense = 20,
			BloodLocation = LowerBody;Bag,
			BodyLocation = FcknSpldr:KIUX,
			ClothingItem = TannedLeather_Corset_UB_OuterLayer,
			Weight = 0.3,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Corset_UB,
					ClothingItemExtraOption = WearInside,
	}
	
	item TannedLeather_Corset_Strap
		{
			DisplayName = Tanned Leather Corset - Straps,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Corset,
			BiteDefense = 20,
			BloodLocation = LowerBody;Bag,
			BodyLocation = base:TankTop,
			ClothingItem = TannedLeather_Corset_Strap,
			Weight = 0.3,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Corset_Strap_OuterLayer,
					ClothingItemExtraOption = WearOutside,
	}
	
	item TannedLeather_Corset_Strap_OuterLayer
		{
			DisplayName = Tanned Leather Corset - Straps,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Corset,
			BiteDefense = 20,
			BloodLocation = LowerBody;Bag,
			BodyLocation = FcknSpldr:KIUX,
			ClothingItem = TannedLeather_Corset_Strap_OuterLayer,
			Weight = 0.3,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Corset_Strap,
					ClothingItemExtraOption = WearInside,
	}
	
	item TannedLeather_Corset_UB_Strap
		{
			DisplayName = Tanned Leather Corset - Underbust Straps,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Corset,
			BiteDefense = 20,
			BloodLocation = LowerBody;Bag,
			BodyLocation = base:TankTop,
			ClothingItem = TannedLeather_Corset_UB_Strap,
			Weight = 0.3,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Corset_UB_Strap_OuterLayer,
					ClothingItemExtraOption = WearOutside,
	}
	
	item TannedLeather_Corset_UB_Strap_OuterLayer
		{
			DisplayName = Tanned Leather Corset - Underbust Straps,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Corset,
			BiteDefense = 20,
			BloodLocation = LowerBody;Bag,
			BodyLocation = FcknSpldr:KIUX,
			ClothingItem = TannedLeather_Corset_UB_Strap_OuterLayer,
			Weight = 0.3,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Corset_UB_Strap,
					ClothingItemExtraOption = WearInside,
	}

/** TannedLeather Tops and Crop Tops**/

	item TannedLeather_Top
		{
			DisplayName = Tanned Leather Top,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Top,
			BiteDefense = 20,
			BloodLocation = UpperBody;LowerBody;Bag,
			BodyLocation = base:VestTexture,
			ClothingItem = TannedLeather_Top,
			Weight = 0.3,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
	}
	
	item TannedLeather_TopSkimpy
		{
			DisplayName = Tanned Leather Top - Skimpy,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Top,
			BiteDefense = 10,
			BloodLocation = UpperBody;LowerBody;Bag,
			BodyLocation = base:VestTexture,
			ClothingItem = TannedLeather_TopSkimpy,
			Weight = 0.3,
			Insulation = 0.35,
			RunSpeedModifier = 0.98,
			ScratchDefense = 20,
			WindResistance = 0.50,
			WaterResistance = 0.65,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
	}
	
	item TannedLeather_CropTop
		{
			DisplayName = Tanned Leather Crop Top,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Top,
			BiteDefense = 20,
			BloodLocation = UpperBody;Bag,
			BodyLocation = base:VestTexture,
			ClothingItem = TannedLeather_CropTop,
			Weight = 0.3,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
	}
	
	item TannedLeather_Bandeau
		{
			DisplayName = Tanned Leather Bandeau,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Top,
			BiteDefense = 20,
			BloodLocation = UpperBody;Bag,
			BodyLocation = base:VestTexture,
			ClothingItem = TannedLeather_Bandeau,
			Weight = 0.3,
			Insulation = 0.45,
			RunSpeedModifier = 0.98,
			ScratchDefense = 30,
			WindResistance = 0.30,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
	}
	
	item TannedLeather_Bandeau_Tiny
		{
			DisplayName = Tanned Leather Bandeau (Tiny),
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Top,
			BiteDefense = 10,
			BloodLocation = UpperBody;Bag,
			BodyLocation = base:VestTexture,
			ClothingItem = TannedLeather_Bandeau_Tiny,
			Weight = 0.3,
			Insulation = 0.35,
			RunSpeedModifier = 0.98,
			ScratchDefense = 20,
			WindResistance = 0.20,
			WaterResistance = 0.65,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
	}
	
	item TannedLeather_WaistCoat
		{
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			DisplayName = Tanned Leather Waistcoat,
			ClothingItem = TannedLeather_WaistCoat,
			BodyLocation = base:VestTexture,
			Icon = TL_Vest,
			BloodLocation = LowerBody;Bag,
			Weight = 0.3,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_WaistCoat_O,
					ClothingItemExtraOption = Open,
    }
	
	item TannedLeather_WaistCoat_O
		{
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			DisplayName = Tanned Leather Waistcoat,
			ClothingItem = TannedLeather_WaistCoat_O,
			BodyLocation = base:VestTexture,
			Icon = TL_Vest,
			BloodLocation = Bag,
			Weight = 0.3,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_WaistCoat,
					ClothingItemExtraOption = Close,
    }

/** TannedLeather Pants with Mesh**/

	item TMesh_TannedLeather_Pants
		{
			DisplayName = Tanned Leather Pants,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Pants,
			BiteDefense = 20,
			BloodLocation = Trousers,
			BodyLocation = base:Pants,
			ClothingItem = TMesh_TannedLeather_Pants,
			Weight = 1,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = Trousers_Ground,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
			ResearchableRecipes = SewTrousers,
	}
	
	item TMesh_TannedLeather_LongShorts
		{
			DisplayName = Tanned Leather Long Shorts,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Pants,
			BiteDefense = 20,
			BloodLocation = Trousers,
			BodyLocation = base:ShortPants,
			ClothingItem = TMesh_TannedLeather_LongShorts,
			Weight = 0.8,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = LongShorts_Ground,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
			ResearchableRecipes = SewTrousers,
	}
	
	item TMesh_TannedLeather_Shorts
		{
			DisplayName = Tanned Leather Shorts,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Shorts,
			BiteDefense = 20,
			BloodLocation = ShortsShort,
			BodyLocation = base:ShortsShort,
			ClothingItem = TMesh_TannedLeather_Shorts,
			Weight = 0.6,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
			ResearchableRecipes = SewTrousers,
	}
	
	item TMesh_TannedLeather_ShortShorts
		{
			DisplayName = Tanned Leather Hot Pants,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Shorts,
			BiteDefense = 20,
			BloodLocation = Groin,
			BodyLocation = base:ShortsShort,
			ClothingItem = TMesh_TannedLeather_ShortShorts,
			Weight = 0.5,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
			ResearchableRecipes = SewTrousers,
	}
	
	item TMesh_TannedLeather_ShorterShorts
		{
			DisplayName = Tanned Leather Mini Pants,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Shorts,
			BiteDefense = 10,
			BloodLocation = Groin,
			BodyLocation = base:ShortsShort,
			ClothingItem = TMesh_TannedLeather_ShorterShorts,
			Weight = 0.5,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
			ResearchableRecipes = SewTrousers,
	}

/** TannedLeather Leotards **/
	
	item TannedLeather_Leotard
		{
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
				DisplayName = Tanned Leather Leotard,
				ClothingItem = TannedLeather_Leotard,
				BodyLocation = FcknSpldr:KIUA,
				BloodLocation = LowerBody;Bag,
				Icon = TL_Leotard,
			Weight = 1.0,
			Insulation = 0.65,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			ScratchDefense = 40,
			BiteDefense = 20,
			CanHaveHoles = true,
			RunSpeedModifier = 0.98,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Leotard_MC,
					ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
	}
	
	item TannedLeather_Leotard_MC
		{
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
				DisplayName = Tanned Leather Leotard (Medium Cut),
				ClothingItem = TannedLeather_Leotard_MC,
				BodyLocation = FcknSpldr:KIUA,
				BloodLocation = LowerBody;Bag,
				Icon = TL_Leotard,
			Weight = 1.0,
			Insulation = 0.65,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			ScratchDefense = 40,
			BiteDefense = 20,
			CanHaveHoles = true,
			RunSpeedModifier = 0.98,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Leotard_HC,
					ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
	}
	
	item TannedLeather_Leotard_HC
		{
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
				DisplayName = Tanned Leather Leotard (High Cut),
				ClothingItem = TannedLeather_Leotard_HC,
				BodyLocation = FcknSpldr:KIUA,
				BloodLocation = LowerBody;Bag,
				Icon = TL_Leotard,
			Weight = 1.0,
			Insulation = 0.65,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			ScratchDefense = 40,
			BiteDefense = 20,
			CanHaveHoles = true,
			RunSpeedModifier = 0.98,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Leotard,
					ClothingItemExtraOption = LessSkin,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
	}
	
	item TannedLeather_LeotardUB
		{
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
				DisplayName = Tanned Leather Underbust Bodysuit,
				ClothingItem = TannedLeather_LeotardUB,
				BodyLocation = FcknSpldr:KIUY,
				BloodLocation = LowerBody;Bag,
				Icon = TL_Leotard,
			Weight = 0.8,
			Insulation = 0.65,
			WindResistance = 0.60,
			WaterResistance = 0.8,
			ScratchDefense = 40,
			BiteDefense = 20,
			CanHaveHoles = true,
			RunSpeedModifier = 0.98,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_LeotardUB_MC,
					ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
	}
	
	item TannedLeather_LeotardUB_MC
		{
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
				DisplayName = Tanned Leather Underbust Bodysuit (Medium Cut),
				ClothingItem = TannedLeather_LeotardUB_MC,
				BodyLocation = FcknSpldr:KIUY,
				BloodLocation = LowerBody;Bag,
				Icon = TL_Leotard,
			Weight = 0.8,
			Insulation = 0.65,
			WindResistance = 0.60,
			WaterResistance = 0.8,
			ScratchDefense = 40,
			BiteDefense = 20,
			CanHaveHoles = true,
			RunSpeedModifier = 0.98,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_LeotardUB_HC,
					ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
	}
	
	item TannedLeather_LeotardUB_HC
		{
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
				DisplayName = Tanned Leather Underbust Bodysuit (High Cut),
				ClothingItem = TannedLeather_LeotardUB_HC,
				BodyLocation = FcknSpldr:KIUY,
				BloodLocation = LowerBody;Bag,
				Icon = TL_Leotard,
			Weight = 0.8,
			Insulation = 0.65,
			WindResistance = 0.60,
			WaterResistance = 0.8,
			ScratchDefense = 40,
			BiteDefense = 20,
			CanHaveHoles = true,
			RunSpeedModifier = 0.98,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_LeotardUB,
					ClothingItemExtraOption = LessSkin,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
	}

/** TannedLeather Pants **/

	item TSkin_TannedLeather_Pants_High
		{
			DisplayName = Tanned Leather Pants - Skinny (High Waist),
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Pants,
			BiteDefense = 20,
			BloodLocation = Trousers,
			BodyLocation = base:Pants,
			ClothingItem = TSkin_TannedLeather_Pants_High,
			Weight = 1,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = Trousers_Ground,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
			ResearchableRecipes = SewTrousers,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TSkin_TannedLeather_Pants,
					ClothingItemExtraOption = Lower,
	}
	
	item TSkin_TannedLeather_Pants
		{
			DisplayName = Tanned Leather Pants - Skinny,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Pants,
			BiteDefense = 20,
			BloodLocation = Trousers,
			BodyLocation = base:Pants,
			ClothingItem = TSkin_TannedLeather_Pants,
			Weight = 1,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = Trousers_Ground,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
			ResearchableRecipes = SewTrousers,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TSkin_TannedLeather_Pants_Low,
					ClothingItemExtraOption = Lower,
	}
	
	item TSkin_TannedLeather_Pants_Low
		{
			DisplayName = Tanned Leather Pants - Skinny (Low Waist),
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Pants,
			BiteDefense = 20,
			BloodLocation = Trousers,
			BodyLocation = base:Pants,
			ClothingItem = TSkin_TannedLeather_Pants_Low,
			Weight = 1,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = Trousers_Ground,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
			ResearchableRecipes = SewTrousers,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TSkin_TannedLeather_Pants_Lower,
					ClothingItemExtraOption = Lower,
	}
	
	item TSkin_TannedLeather_Pants_Lower
		{
			DisplayName = Tanned Leather Pants - Skinny (Lower Waist),
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Pants,
			BiteDefense = 20,
			BloodLocation = LowerLegs;UpperLegs,
			BodyLocation = base:Pants,
			ClothingItem = TSkin_TannedLeather_Pants_Lower,
			Weight = 1,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = Trousers_Ground,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
			ResearchableRecipes = SewTrousers,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TSkin_TannedLeather_Pants_V,
					ClothingItemExtraOption = Lower,
	}
	
	item TSkin_TannedLeather_Pants_V
		{
			DisplayName = Tanned Leather Pants - Skinny (V Waist),
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Pants,
			BiteDefense = 20,
			BloodLocation = LowerLegs;UpperLegs,
			BodyLocation = base:Pants,
			ClothingItem = TSkin_TannedLeather_Pants_V,
			Weight = 1,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = Trousers_Ground,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
			ResearchableRecipes = SewTrousers,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TSkin_TannedLeather_Pants_High,
					ClothingItemExtraOption = Higher,
	}
	
/** TannedLeather Shorts **/

	item TannedLeather_Shorts_High
		{
			DisplayName = Tanned Leather Hot Pants (High Waist),
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Shorts,
			BiteDefense = 20,
			BloodLocation = Groin,
			BodyLocation = base:ShortsShort,
			ClothingItem = TannedLeather_Shorts_High,
			Weight = 1,
			Insulation = 0.45,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Shorts_J,
					ClothingItemExtraOption = Lower,
	}
	
	item TannedLeather_Shorts_J
		{
			DisplayName = Tanned Leather Hot Pants,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Shorts,
			BiteDefense = 20,
			BloodLocation = Groin,
			BodyLocation = base:ShortsShort,
			ClothingItem = TannedLeather_Shorts_J,
			Weight = 1,
			Insulation = 0.45,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Shorts_Low,
					ClothingItemExtraOption = Lower,
	}
	
	item TannedLeather_Shorts_Low
		{
			DisplayName = Tanned Leather Hot Pants (Low Waist),
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Shorts,
			BiteDefense = 20,
			BloodLocation = Groin,
			BodyLocation = base:ShortsShort,
			ClothingItem = TannedLeather_Shorts_Low,
			Weight = 1,
			Insulation = 0.45,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Shorts_Lower,
					ClothingItemExtraOption = Lower,
	}
	
	item TannedLeather_Shorts_Lower
		{
			DisplayName = Tanned Leather Hot Pants (Lower Waist),
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Shorts,
			BiteDefense = 20,
			BloodLocation = Groin,
			BodyLocation = base:ShortsShort,
			ClothingItem = TannedLeather_Shorts_Lower,
			Weight = 1,
			Insulation = 0.45,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Shorts_V,
					ClothingItemExtraOption = Lower,
	}
	
	item TannedLeather_Shorts_V
		{
			DisplayName = Tanned Leather Hot Pants (V Waist),
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Shorts,
			BiteDefense = 20,
			BloodLocation = Groin,
			BodyLocation = base:ShortsShort,
			ClothingItem = TannedLeather_Shorts_V,
			Weight = 1,
			Insulation = 0.45,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Shorts_High,
					ClothingItemExtraOption = Higher,
	}

/** TannedLeather Skirts Mesh **/	

	item TannedLeather_Skirt_Mesh_HW
		{
			DisplayName = Tanned Leather Mini Skirt (High Waist),
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Skirt,
			BiteDefense = 20,
			BloodLocation = Groin;UpperLegs,
			BodyLocation = base:Skirt,
			ClothingItem = TannedLeather_Skirt_Mesh_HW,
			Weight = 1,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Skirt_Mesh_LW,
					ClothingItemExtraOption = Lower,
	}
	
	item TannedLeather_Skirt_Mesh_LW
		{
			DisplayName = Tanned Leather Mini Skirt (Low Waist),
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Skirt,
			BiteDefense = 20,
			BloodLocation = Groin;UpperLegs,
			BodyLocation = base:Skirt,
			ClothingItem = TannedLeather_Skirt_Mesh_LW,
			Weight = 0.8,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Skirt_Mesh_LerW,
					ClothingItemExtraOption = Lower,
	}
	
	item TannedLeather_Skirt_Mesh_LerW
		{
			DisplayName = Tanned Leather Mini Skirt (Lower Waist),
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Skirt,
			BiteDefense = 20,
			BloodLocation = Groin;UpperLegs,
			BodyLocation = base:Skirt,
			ClothingItem = TannedLeather_Skirt_Mesh_LerW,
			Weight = 0.8,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Skirt_Mesh_HW,
					ClothingItemExtraOption = Higher,
	}
	
	item TannedLeather_Skirt_MeshFrilled_HW
		{
			DisplayName = Tanned Leather Skirt - Frilled (High Waist),
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Skirt,
			BiteDefense = 20,
			BloodLocation = Groin;UpperLegs,
			BodyLocation = base:Skirt,
			ClothingItem = TannedLeather_Skirt_MeshFrilled_HW,
			Weight = 1,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Skirt_MeshFrilled_LW,
					ClothingItemExtraOption = Lower,
	}
	
	item TannedLeather_Skirt_MeshFrilled_LW
		{
			DisplayName = Tanned Leather Skirt - Frilled (Low Waist),
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Skirt,
			BiteDefense = 20,
			BloodLocation = Groin;UpperLegs,
			BodyLocation = base:Skirt,
			ClothingItem = TannedLeather_Skirt_MeshFrilled_LW,
			Weight = 0.8,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Skirt_MeshFrilled_LerW,
					ClothingItemExtraOption = Lower,
	}
	
	item TannedLeather_Skirt_MeshFrilled_LerW
		{
			DisplayName = Tanned Leather Skirt - Frilled (Lower Waist),
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Skirt,
			BiteDefense = 20,
			BloodLocation = Groin;UpperLegs,
			BodyLocation = base:Skirt,
			ClothingItem = TannedLeather_Skirt_MeshFrilled_LerW,
			Weight = 0.8,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Skirt_MeshFrilled_HW,
					ClothingItemExtraOption = Higher,
	}
	
	item TannedLeather_SkirtMicro_Mesh
		{
			DisplayName = Tanned Leather Micro Skirt,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Skirt,
			BiteDefense = 10,
			BloodLocation = Groin,
			BodyLocation = base:Skirt,
			ClothingItem = TannedLeather_SkirtMicro_Mesh,
			Weight = 0.8,
			Insulation = 0.35,
			ScratchDefense = 20,
			WindResistance = 0.20,
			WaterResistance = 0.20,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
	}
	
	item TannedLeather_SkirtMicro_MeshFrilled
		{
			DisplayName = Tanned Leather Micro Skirt - Frilled ,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Skirt,
			BiteDefense = 10,
			BloodLocation = Groin,
			BodyLocation = base:Skirt,
			ClothingItem = TannedLeather_SkirtMicro_MeshFrilled,
			Weight = 0.8,
			Insulation = 0.35,
			ScratchDefense = 20,
			WindResistance = 0.20,
			WaterResistance = 0.20,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
	}
	
/** TannedLeather Skirts **/

	item TannedLeather_Long_Skirt
		{
			DisplayName = Tanned Leather Skirt - Long,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Skirt,
			BiteDefense = 20,
			BloodLocation = UpperLeg_R;LowerLeg_R,
			BodyLocation = base:Skirt,
			ClothingItem = TannedLeather_Long_Skirt,
			Weight = 1,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Skirt_Mid,
					ClothingItemExtraOption = MoreSkin,
	}
	
	item TannedLeather_Skirt_Mid
		{
			DisplayName = Tanned Leather Skirt,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Skirt,
			BiteDefense = 20,
			BloodLocation = UpperLeg_R,
			BodyLocation = base:Skirt,
			ClothingItem = TannedLeather_Skirt_Mid,
			Weight = 0.8,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Skirt_Short,
					ClothingItemExtraOption = MoreSkin,
	}
	
	item TannedLeather_Skirt_Short
		{
			DisplayName = Tanned Leather Skirt - Short,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Skirt,
			BiteDefense = 20,
			BloodLocation = UpperLeg_R,
			BodyLocation = base:Skirt,
			ClothingItem = TannedLeather_Skirt_Short,
			Weight = 0.6,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Skirt_Shorter,
					ClothingItemExtraOption = MoreSkin,
	}
	
	item TannedLeather_Skirt_Shorter
		{
			DisplayName = Tanned Leather Skirt - Shorter,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Skirt,
			BiteDefense = 20,
			BloodLocation = UpperLeg_R,
			BodyLocation = base:Skirt,
			ClothingItem = TannedLeather_Skirt_Shorter,
			Weight = 0.5,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
					Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_Long_Skirt,
					ClothingItemExtraOption = LessSkin,
	}
	
	item TannedLeather_Loincloth
		{
			DisplayName = Tanned Leather Loincloth,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Skirt,
			BiteDefense = 20,
			BloodLocation = Groin,
			BodyLocation = base:Skirt,
			ClothingItem = TannedLeather_Loincloth,
			Weight = 0.5,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
	}

/** Misc **/

	item Armour_PouchStrap
    {
        DisplayName = Tanned Leather Pouch Strap,
		DisplayCategory = FrockinLeather,
        ItemType = base:Container,
        Icon = AmmoStrap_Leather_Bullets,
        BodyLocation = base:AmmoStrap,
        ClothingItem = Armour_PouchStrap,
        WorldStaticModel = AmmoStrap_Ground,
        Tags = base:ScrapAsBelt,
        CanBeEquipped = AmmoStrap,
        Capacity = 5,
        CloseSound = CloseBag,
        OpenSound = OpenBag,
        PutInSound = PutItemInBag,
        RunSpeedModifier = 0.98,
        WeightReduction = 85,
    }
	
	item Armour_Faulds
		{
			DisplayName = Tanned Leather Fauld,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Skirt,
			BiteDefense = 60,
			BloodLocation = UpperLegs,
			BodyLocation = base:beltextra,
			ClothingItem = Armour_Faulds,
			Weight = 3,
			RunSpeedModifier = 0.90,
			ScratchDefense = 80,
			DiscomfortModifier = 0.05,
			ConditionLowerChanceOneIn = 3,
			ConditionMax = 20,
			CanHaveHoles = false,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
	}
	
	item Armour_Faulds_Short
		{
			DisplayName = Tanned Leather Fauld - Short,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Skirt,
			BiteDefense = 50,
			BloodLocation = UpperLegs,
			BodyLocation = base:beltextra,
			ClothingItem = Armour_Faulds_Short,
			Weight = 2,
			RunSpeedModifier = 0.95,
			ScratchDefense = 70,
			DiscomfortModifier = 0.02,
			ConditionLowerChanceOneIn = 3,
			ConditionMax = 15,
			CanHaveHoles = false,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
	}
	
	item Armour_ShoulderPad_R
		{
			DisplayName = Tanned Leather Shoulder Pad,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Armguards,
			BiteDefense = 60,
			BloodLocation = UpperArm_R,
			BodyLocation = base:ShoulderpadRight,
			ClothingItem = Armour_ShoulderPad_R,
			Weight = 0.8,
			RunSpeedModifier = 0.98,
			ScratchDefense = 80,
			DiscomfortModifier = 0.01,
			ConditionLowerChanceOneIn = 3,
			ConditionMax = 5,
			CanHaveHoles = false,
			WorldStaticModel = Shoulderpad_ArticulatedSpike_R,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
				Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.Armour_ShoulderPad_L,
				ClothingItemExtraOption = OtherSide,
	}
	
	item Armour_ShoulderPad_L
		{
			DisplayName = Tanned Leather Shoulder Pad,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Armguards,
			BiteDefense = 60,
			BloodLocation = UpperArm_L,
			BodyLocation = base:ShoulderpadLeft,
			ClothingItem = Armour_ShoulderPad_L,
			Weight = 0.8,
			RunSpeedModifier = 0.98,
			ScratchDefense = 80,
			DiscomfortModifier = 0.01,
			ConditionLowerChanceOneIn = 3,
			ConditionMax = 5,
			CanHaveHoles = false,
			WorldStaticModel = Shoulderpad_ArticulatedSpike_R,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
				Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.Armour_ShoulderPad_R,
				ClothingItemExtraOption = OtherSide,
	}
	
	item Armour_Armguards_R
		{
			DisplayName = Tanned Leather Arm Guards,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Armguards,
			BiteDefense = 20,
			BloodLocation = ForeArm_R,
			BodyLocation = base:ForeArm_Right,
			ClothingItem = Armour_Armguards_R,
			Weight = 0.8,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = false,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
				Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.Armour_Armguards_L,
				ClothingItemExtraOption = OtherSide,
	}
	
	item Armour_Armguards_L
		{
			DisplayName = Tanned Leather Arm Guards,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Armguards,
			BiteDefense = 20,
			BloodLocation = ForeArm_L,
			BodyLocation = base:ForeArm_Left,
			ClothingItem = Armour_Armguards_L,
			Weight = 0.8,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = false,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
				Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.Armour_Armguards_R,
				ClothingItemExtraOption = OtherSide,
	}
	
	item Armour_ArmguardsLong_R
		{
			DisplayName = Tanned Leather Arm Guards - Long,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Armguards,
			BiteDefense = 40,
			BloodLocation = ForeArm_R;UpperArm_R,
			BodyLocation = base:ForeArm_Right,
			ClothingItem = Armour_ArmguardsLong_R,
			Weight = 0.8,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 50,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = false,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
				Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.Armour_ArmguardsLong_L,
				ClothingItemExtraOption = OtherSide,
	}
	
	item Armour_ArmguardsLong_L
		{
			DisplayName = Tanned Leather Arm Guards - Long,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Armguards,
			BiteDefense = 40,
			BloodLocation = ForeArm_L;UpperArm_L,
			BodyLocation = base:ForeArm_Left,
			ClothingItem = Armour_ArmguardsLong_L,
			Weight = 0.8,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 50,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = false,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
				Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.Armour_ArmguardsLong_R,
				ClothingItemExtraOption = OtherSide,
	}
	
	item TannedLeather_SleevesLeg_L
		{
			DisplayName = Tanned Leather Leg Sleeve,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Sleeve,
			BiteDefense = 20,
			BloodLocation = LowerLeg_L;UpperLeg_L,
			BodyLocation = FcknSpldr:LeftLeg,
			ClothingItem = TannedLeather_SleevesLeg_L,
			Weight = 0.8,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
				Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_SleevesLeg_R,
				ClothingItemExtraOption = OtherSide,
	}
	
	item TannedLeather_SleevesLeg_R
		{
			DisplayName = Tanned Leather Leg Sleeve,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = TL_Sleeve,
			BiteDefense = 20,
			BloodLocation = LowerLeg_R;UpperLeg_R,
			BodyLocation = FcknSpldr:RightLeg,
			ClothingItem = TannedLeather_SleevesLeg_R,
			Weight = 0.8,
			Insulation = 0.65,
			RunSpeedModifier = 0.98,
			ScratchDefense = 40,
			WindResistance = 0.60,
			WaterResistance = 1.00,
			CanHaveHoles = true,
			WorldStaticModel = WorldItem_Generic,
			FabricType = Leather,
			Tags = base:RipClothingLeather,
				Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra =  base.TannedLeather_SleevesLeg_L,
				ClothingItemExtraOption = OtherSide,
	}
	
	item TannedLeather_Sleeves_L
	{
        DisplayCategory = FrockinLeather,
        ItemType = base:Clothing,
        DisplayName = Tanned Leather Sleeve,
        ClothingItem = TannedLeather_Sleeves_L,
        BloodLocation = ForeArm_L;UpperArm_L;Hand_L,
        BodyLocation = base:LeftArm,
        Icon = TL_Sleeve,
        BiteDefense = 20,
        Weight = 0.3,
        ScratchDefense = 40,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		CombatSpeedModifier = 0.97,
		CanHaveHoles = true,
        FabricType = Leather,
        WorldStaticModel = WorldItem_Generic,
			Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra = Base.TannedLeather_Sleeves_R,
			ClothingItemExtraOption = OtherSide,
	Tags = base:RipClothingLeather,
	}
	
	item TannedLeather_Sleeves_R
	{
        DisplayCategory = FrockinLeather,
        ItemType = base:Clothing,
        DisplayName = Tanned Leather Sleeve,
        ClothingItem = TannedLeather_Sleeves_R,
        BloodLocation = ForeArm_R;UpperArm_R;Hand_R,
        BodyLocation = base:RightArm,
        Icon = TL_Sleeve,
        BiteDefense = 20,
        Weight = 0.3,
        ScratchDefense = 40,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		CombatSpeedModifier = 0.97,
		CanHaveHoles = true,
        FabricType = Leather,
        WorldStaticModel = WorldItem_Generic,
			Tooltip  = Tooltip_item_AltLook,
					ClothingItemExtra = Base.TannedLeather_Sleeves_L,
			ClothingItemExtraOption = OtherSide,
	Tags = base:RipClothingLeather,
	}
	
	item Hat_Cowboy_Flat
		{
			DisplayName = Flat Cowboy Hat,
			DisplayCategory = FrockinLeather,
			ItemType = base:Clothing,
			Icon = HatCowboyBrown,
			BloodLocation = Head,
			BodyLocation = base:Hat,
			CanHaveHoles = FALSE,
			ChanceToFall = 50,
			ClothingItem = Hat_Cowboy_Flat,
			Insulation = 0.3,
			WindResistance = 0.2,
			Tags = base:IsFireFuel;base:IsFireTinder,
			WorldStaticModel = WorldItem_CowboyHat_Flat,
	}

	


		
	
}